Video Game Is Crucial PR Tool For FIFA Brand
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NEW YORK (AP) - France faced a one-goal deficit against Brazil with 2 minutes of stoppage time left, and its manager ordered a full offensive. Christophe Jallet tapped a pass to Antoine Griezmann, and Griezmann gave it one touch before firing top left for the equalizer — and, in this two-game final, the tournament winner.
Hundreds in the crowd erupted in shock. Griezmann took off for the corner of the field, diving head first just in front of the flag and waiting for teammates to dogpile on top.
And 10 feet below the screen where Griezmann had scored, Mohamad Al-Bacha ran in circles, jumped and screamed.
Moments later, he stage dived into a pack of supporters — his first act as a world champion, before accepting his oversized $20,000 check and free trip to the FIFA Ballon d'Or presentation.
"To win the competition is beyond words for me," the 19-year-old from Denmark said.
This week, the 32 top FIFA 16 video game players from around the world gathered in New York for the FIFA Interactive World Cup. The pitch was digital, but the stage was very real, with the four semifinalists settling things at the historic Apollo Theater in front hundreds of fans.
The competition was broadcast live on Fox Sports 1 and streamed in more than 100 countries online, and Al-Bacha's crown was earned from a season in which millions of FIFA games were played.
The event was a rare win for FIFA at a time when its brand is struggling. The tumultuous end to Sepp Blatter's 18-year reign as FIFA president has shattered the federation's reputation.
Investigations by American and Swiss prosecutors have revealed wide-ranging corruption throughout the organization, and over the past nine months, the names most associated with FIFA haven't been star players such as Lionel Messi or Cristiano Ronaldo. Instead, headlines have been filled by Blatter, former vice president Jack Warner and UEFA president Michel Platini.
All of that seemed insignificant to fans and competitors at the Apollo, and given the success of EA Sports' FIFA game franchise, that's not surprising.
Aspiring players — many teenagers — packed the theater. Some hope to become the next Messi or Ronaldo, but they also see a path to becoming the next Al-Bacha.
Here, the embattled FIFA organization sees an opportunity to change the conversation around soccer's governing body.
"I remember when I started in 2007 at FIFA," FIFA marketing director Thierry Weil said. "I Googled about the brand FIFA. The first two pages was all the FIFA game."
The game gives the federation a second identity, one that's already very profitable and critical for the game's image at a time when FIFA's dirty laundry risks turning off potential fans.
"It's a great tool, to be honest," Weil said. "When you talk to kids, it's, 'Oh yeah, FIFA. FIFA is great. Wow.'"
The game was the top seller across all genres in Europe last year and is also popular in North and South America. It's a staple sports game for console owners in the United States.
With competitive esports emerging on an international level, FIFA sees an opportunity to leverage its licensed EA Sports title into a better reputation with young fans, such as John Vizhnay, 19, who came to Tuesday's final to get a glimpse at the world's best players — a big jump from the games he plays at home against friends.
"We make our own small tournaments and stuff," Vizhnay said, adding that "yeah, maybe I would like to be here one day."
EA Sports has three of the most popular games globally in its FIFA, Madden and NHL franchises. Those titles each have digital global arenas in which players can construct their own rosters and challenge peers, and if they choose, gamers can pay extra to acquire better players and other upgrades to get a leg up. Those in-game purchases provide extra revenue streams, and, according to EA Sports most recent quarterly report, "have kept many of our players engaged with those games for longer periods of time."
The final 32 players represented a dozen countries in the 12th Interactive World Cup, and FIFA sees room for expansion. Weil flew in for Tuesday's final straight from China, and on Wednesday, he has a meeting planned with EA Sports to discuss how the FIFA game franchise can expand its footprint to Asia.
The biggest obstacle will be rewriting FIFA to be played on PCs — Asian gamers rarely use consoles, unlike players in Europe and the Americas. The shift is already under way, though, with EA Sports reporting a 24 percent boost in extra content sales driven mostly by FIFA in China during the last financial quarter.
The goal, eventually, is to get these gaming superstars into their own Champions League, with household names on the pitch being controlled by household names on the sticks.
"Sooner or later, they will become stars like the Rinaldos or the Messis," Weil said. "In their community, they know already the names. They know each other, they follow each other, they see, they compete with each other on a regular basis, and I know when you talk about certain names in the esports, they are stars already today."
The FIFA brand might be struggling, but on stages such as the Apollo on Tuesday — with sponsor logos slapped on every available space — it's clear the federation has at least one enormous advantage to leverage.
"It's a huge achievement for us," Weil said, adding that "this today is a whole other level which will take off."
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