Designing "Prometheus"
By CBSNews.com senior editor David Morgan
For "Prometheus" production designer Arthur Max (a two-time Oscar nominee, for "Gladiator" and "American Gangster") had to both extrapolate a believable technology for late-21st century human space travel and also design technologies for a civilization much further advanced. "You're trying to create not only an incredible world but also inspire the possibility of what could be real or imagined, known and unknown," he said. "We don't make documentaries!"
Although the film is not specifically a prequel to Scott's 1979 horror classic, the story is set in the same universe as "Alien," in the decades preceding that film's events. Here, a scientific expedition to a far-off world uncovers not only evidence of an advanced civilization (dubbed the Engineers) but also the product of their genetic experiments.
Much was extrapolated from technologies currently in use or being developed by NASA and the European Space Agency. Max also consulted with the Jet Propulsion Laboratories in California.
"It gave us a certain amount of technical information, but then you also layer that with a kind of style which very often [portrays] another aspect of the story," he said.
Left: Concept artwork of the spaceship Prometheus, which Max called "a Cadillac of the skies."
"We always knew we would be landing in a hostile environment, worse than you can imagine on Earth - toxic atmosphere, unstable terrain," said Arthur Max. "We designed the Prometheus to deal with anything; it has a very complex landing system and levelling system, and it had every technology you could want for space exploration and exploitation."
For inspiration Max looked at the "heightened drama" and alien landscapes of Chesley Bonestall (left) and the scientific detail of Robert McCall's paintings for NASA, as well as classical sculptures of antiquity.
That country's lush mountains and waterfalls were also the backdrop for the movie's prologue which mirrored the Greek myth of Prometheus, a god who gifted mankind with fire and was punished for it.
Left: Charlize Theron as Vickers, a Weyland executive overseeing the expedition to an alien world.
The highly-detailed sets were constructed on five sound stages at Pinewood Studios in England. The "007 Stage," one of the world's largest, still was not large enough and had to be expanded.
"Prometheus" shares more than a little DNA with the 1979 film "Alien." Production designer Arthur Max said director Ridley Scott wanted to do something that in an indirect way pointed to where his "Alien" began. "So in a way it was designing in reverse, and reconstructing what he and [concept artist H.R.] Giger had done originally.
"Ridley wanted something that was really turned the page on it. He didn't want limitations or restraints."
The space suits by costume designer Jandy Yates (an Oscar-winner for "Gladiator") followed Scott's demands to avoid "puffy" NASA-style suits. Yates' suits were lightweight and flexible, with an outer suit and an inner suit of Neoprene, and a globe-shaped helmet with no blind spots (something Sigourney Weaver would have appreciated in the original "Alien"!). The helmets contained nine working video screens, lights, oxygen supply, fans, and HD cameras with transmitter and recorder.
"Prometheus": Designing the future - Interview with production designer Arthur Max
By CBSNews.com senior editor David Morgan